using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class PerformEffectGA : GameAction
{
    public Effect Effect{get;set;}
    public List<CombatantView> Targets { get;set;}
    public PerformEffectGA(Effect effect,List<CombatantView> targets)
    {
        Effect = effect;
        Targets = targets == null ?null: new(targets);
    }
}
